#pragma once

#include "vector"
#include "map"
#include "crtdbg.h"

enum HandType
{
	HT_STONE,
	HT_CLIPPER,
	HT_CLOTH,
	HT_NULL,
};

class CStoneGame
{
public:
	CStoneGame(void);
public:
	virtual ~CStoneGame(void);

public:
	static HandType PK(HandType eLeft,HandType eRight);
	static std::map<HandType,std::vector<int>> CalResult(const std::vector<HandType>& raiTypes);
};
